이웃 블로거이신 오즈라엘님 포스팅을 보고 저도 부랴부랴 포스팅. 이런 좋은게 공개되었다니...
원문은 이쪽 : http://advances.realtimerendering.com/s2011/index.html
Making Game Worlds from Polygon Soup: Visibility, Spatial Hierarchy and Rendering Challenges
Rendering in Cars 2
Secrets of CryENGINE 3 Graphics Technology
Two Uses of Voxels in LittleBigPlanet2’s Graphics Engine
Physically-based lighting in Call of Duty: Black Ops
Real-time Image Quilting: Arbitrary Material Blends, Invisible Seams, and No Repeats
Dynamic lighting in God of War 3
Pre-Integrated Skin Shading
원문은 이쪽 : http://advances.realtimerendering.com/s2011/index.html
Making Game Worlds from Polygon Soup: Visibility, Spatial Hierarchy and Rendering Challenges
Materials: |
PowerPoint Slides (7MB) |
Materials: |
PPT Slides (129 MB)Video (50 MB) |
Secrets of CryENGINE 3 Graphics Technology
Materials: |
Slides and videos (Zip file, 176 MB)PowerPoint Slides (48 MB) |
Two Uses of Voxels in LittleBigPlanet2’s Graphics Engine
Materials: |
PDF Slides (34.7 MB) |
More Performance! Five Rendering Ideas from Battlefield 3 and Need for Speed: The Run
Materials: |
PowerPoint Slides (14 MB)PDF Slides (2 MB) |
Physically-based lighting in Call of Duty: Black Ops
Materials: |
PowerPoint Slides (10 MB) |
Real-time Image Quilting: Arbitrary Material Blends, Invisible Seams, and No Repeats
Materials: |
PowerPoint Slides (22 MB) |
Dynamic lighting in God of War 3
Materials: |
PowerPoint Slides (4.5 MB)Video (118 MB) |
Pre-Integrated Skin Shading
Materials: |
PowerPoint Slides (9 MB) |