이웃 블로거이신 오즈라엘님 포스팅을 보고 저도 부랴부랴 포스팅. 이런 좋은게 공개되었다니...
원문은 이쪽 : http://advances.realtimerendering.com/s2011/index.html

Making Game Worlds from Polygon Soup: Visibility, Spatial Hierarchy and Rendering Challenges

Materials
(Updated August 24th 2011)

PowerPoint Slides (7MB)



Rendering in Cars 2

Materials
(Updated August 17th 2011)

PPT Slides (129 MB)

Video (50 MB)



Secrets of CryENGINE 3  Graphics Technology

Materials
(Updated August 18th 2011)

Slides and videos (Zip file, 176 MB)

PowerPoint Slides (48 MB)



Two Uses of Voxels in LittleBigPlanet2’s Graphics Engine

Materials
(Updated August 16th 2011)

PDF Slides (34.7 MB)



 

More Performance! Five Rendering Ideas from Battlefield 3 and Need for Speed: The Run

Materials
(Updated August 16th 2011)

PowerPoint Slides (14 MB)

PDF Slides (2 MB)

 


Physically-based lighting in Call of Duty: Black Ops

Materials
(Updated August 16th 2011)

PowerPoint Slides (10 MB)

 


 

Real-time Image Quilting: Arbitrary Material Blends, Invisible Seams, and No Repeats

Materials
(Updated August 17th 2011)

PowerPoint Slides (22 MB)

 


Dynamic lighting in God of War 3

Materials
(Updated August 17th 2011)

PowerPoint Slides (4.5 MB)

Video (118 MB)



Pre-Integrated Skin Shading

Materials
(Updated August 17th 2011)

PowerPoint Slides (9 MB)

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